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ScrapFrontier/game/entities/weapons/gatling/player_gatling_weapon.tscn
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[gd_scene load_steps=12 format=3 uid="uid://ca2cjffcrfxkq"]
[ext_resource type="PackedScene" uid="uid://c4mlppn5i55bp" path="res://game/entities/weapons/gatling/abstract_gatling_weapon.tscn" id="1_y0rod"]
[ext_resource type="Script" uid="uid://622qtvleceha" path="res://game/entities/weapons/gatling/player_gatling_weapon.gd" id="2_5q7qs"]
[ext_resource type="Texture2D" uid="uid://6hh66k8s4a1e" path="res://images/ships/weapons.png" id="3_5q7qs"]
[ext_resource type="PackedScene" uid="uid://c0dh3x5olsjtd" path="res://game/entities/weapons/gatling/player_gatling_projectile.tscn" id="3_gqtte"]
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_gqtte"]
particle_flag_disable_z = true
angle_min = -179.99998
angle_max = 180.00002
inherit_velocity_ratio = 0.5
initial_velocity_min = 5.0
initial_velocity_max = 25.0
gravity = Vector3(0, 0, 0)
[sub_resource type="AtlasTexture" id="AtlasTexture_v064d"]
atlas = ExtResource("3_5q7qs")
region = Rect2(160, 160, 32, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_pm1cd"]
atlas = ExtResource("3_5q7qs")
region = Rect2(192, 160, 32, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_t1uk2"]
atlas = ExtResource("3_5q7qs")
region = Rect2(224, 160, 32, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_colwf"]
atlas = ExtResource("3_5q7qs")
region = Rect2(160, 160, 32, 16)
[sub_resource type="SpriteFrames" id="SpriteFrames_34dp1"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_v064d")
}],
"loop": true,
"name": &"idle",
"speed": 10.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_pm1cd")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_t1uk2")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_colwf")
}],
"loop": false,
"name": &"shot",
"speed": 30.0
}]
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_5smu4"]
resource_local_to_scene = true
particle_flag_disable_z = true
inherit_velocity_ratio = 0.5
direction = Vector3(0, -1, 0)
spread = 5.0
initial_velocity_min = 5.0
initial_velocity_max = 15.0
gravity = Vector3(0, 0, 0)
[node name="PlayerGatlingWeapon" instance=ExtResource("1_y0rod")]
script = ExtResource("2_5q7qs")
projectile_scene = ExtResource("3_gqtte")
[node name="ShotParticles" parent="." index="0"]
position = Vector2(17, 0)
process_material = SubResource("ParticleProcessMaterial_gqtte")
[node name="AnimatedSprite2D" parent="." index="1"]
position = Vector2(6, 0)
sprite_frames = SubResource("SpriteFrames_34dp1")
animation = &"shot"
[node name="ShellParticles" parent="." index="2"]
position = Vector2(0, -1)
process_material = SubResource("ParticleProcessMaterial_5smu4")
[node name="Muzzle" parent="." index="3"]
position = Vector2(15, 0)