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ScrapFrontier/game/entities/weapons/shrapnel/shrapnel_projectile.tscn
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[gd_scene load_steps=8 format=3 uid="uid://bsx23u3a2obbj"]
[ext_resource type="PackedScene" uid="uid://cdv5n4t47hr8i" path="res://game/entities/weapons/direct_hit__projectile.tscn" id="1_yu2c6"]
[ext_resource type="Script" uid="uid://ctnje7pjanaws" path="res://game/entities/weapons/shrapnel/shrapnel_projectile.gd" id="2_2jiy6"]
[ext_resource type="Script" uid="uid://bhqvk5cnjg5mv" path="res://game/health_system/damage/kinetic_damage.gd" id="3_kj16s"]
[ext_resource type="Texture2D" uid="uid://oj86smpsipw4" path="res://images/projectiles.png" id="4_klguu"]
[sub_resource type="Resource" id="Resource_klguu"]
script = ExtResource("3_kj16s")
value = 2
metadata/_custom_type_script = "uid://bhqvk5cnjg5mv"
[sub_resource type="AtlasTexture" id="AtlasTexture_s852w"]
atlas = ExtResource("4_klguu")
region = Rect2(48, 0, 16, 16)
[sub_resource type="CircleShape2D" id="CircleShape2D_2jiy6"]
radius = 1.0
[node name="ShrapnelProjectile" instance=ExtResource("1_yu2c6")]
collision_layer = 0
collision_mask = 0
script = ExtResource("2_2jiy6")
max_distance = 350
damage = SubResource("Resource_klguu")
speed = 500
[node name="Sprite2D" type="Sprite2D" parent="." index="0"]
texture = SubResource("AtlasTexture_s852w")
[node name="CollisionShape2D" parent="." index="1"]
shape = SubResource("CircleShape2D_2jiy6")