Files
ScrapFrontier/game/entities/weapon.gd
T
2025-10-21 17:58:47 +03:00

12 lines
183 B
GDScript

extends Node2D
func _ready() -> void:
var texture := PlaceholderTexture2D.new()
texture.size = Vector2(10, 7)
$Sprite2D.texture = texture
func shoot() -> void:
print("shoot")