Files
ScrapFrontier/game/entities/player.gd
T
2025-10-21 17:58:47 +03:00

22 lines
574 B
GDScript

extends Node
var position : Vector2:
set(value):
$Ship.position = value
get:
return $Ship.position
func _input(event: InputEvent) -> void:
var weapons : Array = $Ship.weapons
var weapon_actions := { 0: "shoot_weapon_1", 1: "shoot_weapon_2" }
for index : int in weapon_actions:
if event.is_action_pressed(weapon_actions[index]) and weapons.size() > index:
$Ship.shoot(weapons[index])
func _process(delta: float) -> void:
var input_direction := Input.get_vector("move_left", "move_right", "move_up", "move_down")
$Ship.accelerate(input_direction, delta)