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ScrapFrontier/game/entities/weapons/tesla/abstract_tesla_weapon.gd
T

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451 B
GDScript

class_name AbstractTeslaWeapon
extends AbstractWeapon
@onready var sprite : AnimatedSprite2D = $AnimatedSprite2D
@onready var cooldown_timer : Timer = $CooldownTimer
func _ready() -> void:
sprite.play(IDLE_ANIMATION)
func shoot(ship_velocity: Vector2) -> bool:
var is_shot := super.shoot(ship_velocity)
if is_shot:
_can_shoot = false
cooldown_timer.start()
return is_shot
func _on_cooldown_timer_timeout() -> void:
_can_shoot = true