11 lines
221 B
GDScript
11 lines
221 B
GDScript
class_name AbstractDirectHitProjectile
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extends AbstractProjectile
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@export var damage : AbstractDamage
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func _on_body_entered(body: Node2D) -> void:
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if _try_to_damage(body, damage):
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_process_hit_for_projectile(body)
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