23 lines
501 B
GDScript
23 lines
501 B
GDScript
extends AbstractWeapon
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@onready var sprite : AnimatedSprite2D = $AnimatedSprite2D
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func set_belonging(belonging: Belonging) -> void:
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super.set_belonging(belonging)
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sprite.play(PREFIXES[_belonging] + IDLE_POSTFIX)
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func shoot(ship_velocity: Vector2) -> bool:
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var is_shot := super.shoot(ship_velocity)
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if is_shot:
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sprite.play(PREFIXES[_belonging] + SHOT_POSTFIX)
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return is_shot
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func _on_animated_sprite_2d_animation_finished() -> void:
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sprite.play(PREFIXES[_belonging] + IDLE_POSTFIX)
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