Files
ScrapFrontier/game/health_system/health_bar/heath_bar.tscn
T

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[gd_scene load_steps=7 format=3 uid="uid://d2snum2pxc2ui"]
[ext_resource type="Script" uid="uid://be7k64p2kel8b" path="res://game/health_system/health_bar/heath_bar.gd" id="1_bx561"]
[ext_resource type="PackedScene" uid="uid://xbfxsiumbgkp" path="res://game/health_system/health_bar/health_bar_part.tscn" id="2_wb6me"]
[ext_resource type="Texture2D" uid="uid://do586oblhwuc5" path="res://images/health.png" id="3_fogsl"]
[sub_resource type="AtlasTexture" id="AtlasTexture_sgr4k"]
atlas = ExtResource("3_fogsl")
region = Rect2(0, 6, 32, 3)
[sub_resource type="AtlasTexture" id="AtlasTexture_wb6me"]
atlas = ExtResource("3_fogsl")
region = Rect2(0, 0, 32, 3)
[sub_resource type="AtlasTexture" id="AtlasTexture_fogsl"]
atlas = ExtResource("3_fogsl")
region = Rect2(0, 3, 32, 3)
[node name="HeathBar" type="Control"]
layout_mode = 3
anchors_preset = 0
script = ExtResource("1_bx561")
[node name="Background" type="TextureRect" parent="."]
layout_mode = 0
offset_left = -16.0
offset_top = -1.0
offset_right = 16.0
offset_bottom = 2.0
pivot_offset = Vector2(16, 1)
texture = SubResource("AtlasTexture_sgr4k")
[node name="HullPart" parent="." instance=ExtResource("2_wb6me")]
layout_mode = 0
texture_value = SubResource("AtlasTexture_wb6me")
texture_shade = SubResource("AtlasTexture_fogsl")