Files
ScrapFrontier/game/entities/weapons/shrapnel/shrapnel_weapon.gd
T
2025-12-19 16:41:16 +03:00

34 lines
896 B
GDScript

extends AbstractWeapon
@onready var sprite : AnimatedSprite2D = $AnimatedSprite2D
@onready var cooldown_timer : Timer = $CooldownTimer
@onready var shot_particles : GPUParticles2D = $ShotParticles
@onready var shell_particles : GPUParticles2D = $ShellParticles
func set_belonging(belonging: Belonging) -> void:
super.set_belonging(belonging)
sprite.play(PREFIXES[_belonging] + IDLE_POSTFIX)
func shoot(ship_velocity: Vector2) -> bool:
var is_shot := super.shoot(ship_velocity)
if is_shot:
sprite.play(PREFIXES[_belonging] + SHOT_POSTFIX)
_can_shoot = false
cooldown_timer.start()
shot_particles.restart()
shell_particles.emit_particle(Transform2D(), Vector2(), Color(), Color(), 0)
return is_shot
func _on_animated_sprite_2d_animation_finished() -> void:
sprite.play(PREFIXES[_belonging] + IDLE_POSTFIX)
func _on_cooldown_timer_timeout() -> void:
_can_shoot = true