Files
ScrapFrontier/game/entities/player.gd
T
2025-10-21 13:01:18 +03:00

14 lines
282 B
GDScript

extends Node
var position : Vector2:
set(value):
$Ship.position = value
get:
return $Ship.position
func _process(delta: float) -> void:
var input_direction := Input.get_vector("move_left", "move_right", "move_up", "move_down")
$Ship.accelerate(input_direction, delta)