26 lines
653 B
GDScript
26 lines
653 B
GDScript
class_name PlayerController
|
|
extends Node
|
|
|
|
|
|
signal accelerate(direction: Vector2, delta: float)
|
|
|
|
signal shoot(weapon_index: int)
|
|
|
|
signal reload(weapon_index: int)
|
|
|
|
|
|
func _physics_process(delta: float) -> void:
|
|
var input_direction := Input.get_vector("move_left", "move_right", "move_up", "move_down")
|
|
accelerate.emit(input_direction, delta)
|
|
|
|
var weapon_actions := {
|
|
0: ["shoot_weapon_1", "reload_weapon_1"],
|
|
1: ["shoot_weapon_2", "reload_weapon_2"]
|
|
}
|
|
for index : int in weapon_actions:
|
|
if Input.is_action_pressed(weapon_actions[index][0]):
|
|
shoot.emit(index)
|
|
|
|
if Input.is_action_pressed(weapon_actions[index][1]):
|
|
reload.emit(index)
|