Files
ScrapFrontier/game/menu/main/seed_selection_menu.gd
T
2025-12-25 00:01:29 +03:00

94 lines
2.1 KiB
GDScript

class_name SeedSelectionMenu
extends Control
signal back
const SEED_CHARS := "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ"
const DEFAULT_SEED_LENGTH := 16
var _seed_regex := RegEx.new()
@onready var random_edit : LineEdit = $%RandomEdit
@onready var custom_edit : LineEdit = $%CustomEdit
@onready var use_random_button : Button = $%UseRandomButton
@onready var use_custom_button : Button = $%UseCustomButton
func _init() -> void:
var regex_pattern := "[%s]+" % SEED_CHARS
_seed_regex.compile(regex_pattern)
func _update_use_custom_button() -> void:
var disabled := custom_edit.text.is_empty()
use_custom_button.disabled = disabled
use_custom_button.focus_mode = FOCUS_NONE if disabled else FOCUS_ALL
func _init_focus() -> void:
_update_use_custom_button()
use_random_button.grab_focus()
func _get_random_seed() -> String:
var seed_chars_length := SEED_CHARS.length()
var random_seed := ""
for i in range(DEFAULT_SEED_LENGTH):
var index := randi_range(1, seed_chars_length) - 1
random_seed += SEED_CHARS[index]
return random_seed
func _start_game(game_seed: String) -> void:
SaveManager.new_game(game_seed)
get_tree().change_scene_to_file("res://game/entities/world/game.tscn")
func _on_seed_edit_text_changed(new_text: String) -> void:
var result := _seed_regex.search_all(new_text)
var filtered_text := ""
for text in result:
filtered_text += text.get_string()
if custom_edit.text != filtered_text:
var caret_position := custom_edit.caret_column
custom_edit.text = filtered_text
custom_edit.caret_column = min(caret_position, filtered_text.length())
_update_use_custom_button()
func _on_seed_edit_text_submitted(new_text: String) -> void:
if not new_text.is_empty():
use_custom_button.grab_focus()
func _on_back_button_pressed() -> void:
back.emit()
func _on_visibility_changed() -> void:
if not is_node_ready(): return
if not visible: return
custom_edit.text = ""
random_edit.text = _get_random_seed()
_init_focus()
func _on_use_random_button_pressed() -> void:
_start_game(random_edit.text)
func _on_use_custom_button_pressed() -> void:
_start_game(custom_edit.text)