extends AbstractReloader @export var firerate : int @onready var _delay : float = 60.0 / firerate @onready var _delay_tenth : float = _delay / 10 var _cooldown : float func _process(delta: float) -> void: if _cooldown > 0: _cooldown -= delta func can_shoot() -> bool: return _cooldown <= 0 func shoot() -> void: var random_delay := random.randf_range(-_delay_tenth, _delay_tenth) _cooldown = _delay + random_delay