extends Node signal show_main_menu var _pause_menu: PauseMenu var _current_passage: Passage var _show_pause_menu: bool = false func _ready() -> void: _current_passage = load("res://game/passage.tscn").instantiate() add_child(_current_passage) func _input(event: InputEvent) -> void: if event.is_action_pressed("pause") and not _current_passage.is_paused(): _pause_game() func _process(_delta: float) -> void: if _show_pause_menu: _pause_menu = load("res://menu/pause_menu.tscn").instantiate() add_child(_pause_menu) _pause_menu.continue_game.connect(_unpause_game) _pause_menu.show_main_menu.connect(_show_main_menu) _show_pause_menu = false func _pause_game() -> void: _current_passage.set_paused(true) _current_passage.visible = false _show_pause_menu = true func _unpause_game() -> void: _current_passage.set_paused(false) _current_passage.visible = true _pause_menu.queue_free() func _show_main_menu() -> void: show_main_menu.emit()