class_name MinelayerProjectile extends BlastProjectile @export var deceleration : int @onready var livetime_timer := $LivetimeTimer func _physics_process(delta: float) -> void: _process_acceleration(delta) super._physics_process(delta) func _process_acceleration(delta: float) -> void: var current_deceleration := deceleration * delta if _velocity.length() > current_deceleration: _velocity -= _velocity.normalized() * current_deceleration else: _velocity = Vector2.ZERO func _on_livetime_timer_timeout() -> void: queue_free()