[gd_scene load_steps=12 format=3 uid="uid://c3l866fdqt7pf"] [ext_resource type="PackedScene" uid="uid://1o2ta17yc5bp" path="res://game/entities/weapons/abstract_weapon.tscn" id="1_sk5u1"] [ext_resource type="Script" uid="uid://lauvvj5xhbud" path="res://game/entities/weapons/launcher/launcher_weapon.gd" id="2_mxjpe"] [ext_resource type="PackedScene" uid="uid://dukgbg13ujkv2" path="res://game/entities/weapons/launcher/launcher_projectile.tscn" id="3_fsoo2"] [ext_resource type="Texture2D" uid="uid://gh7mwehpqfco" path="res://particle_textures/flame_medium.tres" id="4_0brql"] [ext_resource type="Texture2D" uid="uid://6hh66k8s4a1e" path="res://images/weapons.png" id="6_3cw5x"] [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_u8eh0"] lifetime_randomness = 0.5 particle_flag_disable_z = true emission_shape_offset = Vector3(-8, -3.5, 0) emission_shape = 1 emission_sphere_radius = 1.0 angle_min = -179.99998 angle_max = 180.00002 inherit_velocity_ratio = 0.5 direction = Vector3(-1, 0, 0) spread = 15.0 initial_velocity_min = 30.0 initial_velocity_max = 50.0 gravity = Vector3(0, 0, 0) [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_0brql"] lifetime_randomness = 0.5 particle_flag_disable_z = true emission_shape_offset = Vector3(-8, 3.5, 0) emission_shape = 1 emission_sphere_radius = 1.0 angle_min = -179.99998 angle_max = 180.00002 inherit_velocity_ratio = 0.5 direction = Vector3(-1, 0, 0) spread = 15.0 initial_velocity_min = 30.0 initial_velocity_max = 50.0 gravity = Vector3(0, 0, 0) [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_3cw5x"] lifetime_randomness = 0.5 particle_flag_disable_z = true emission_shape_offset = Vector3(8, -3.5, 0) emission_shape = 1 emission_sphere_radius = 1.0 angle_min = -179.99998 angle_max = 180.00002 inherit_velocity_ratio = 0.5 spread = 15.0 initial_velocity_min = 30.0 initial_velocity_max = 50.0 gravity = Vector3(0, 0, 0) [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_ylgjm"] lifetime_randomness = 0.5 particle_flag_disable_z = true emission_shape_offset = Vector3(8, 3.5, 0) emission_shape = 1 emission_sphere_radius = 1.0 angle_min = -179.99998 angle_max = 180.00002 inherit_velocity_ratio = 0.5 spread = 15.0 initial_velocity_min = 30.0 initial_velocity_max = 50.0 gravity = Vector3(0, 0, 0) [sub_resource type="AtlasTexture" id="AtlasTexture_u8eh0"] atlas = ExtResource("6_3cw5x") region = Rect2(224, 128, 32, 16) [sub_resource type="AtlasTexture" id="AtlasTexture_ylgjm"] atlas = ExtResource("6_3cw5x") region = Rect2(224, 144, 32, 16) [node name="LauncherWeapon" instance=ExtResource("1_sk5u1")] script = ExtResource("2_mxjpe") sector_angle = 5 Projectile = ExtResource("3_fsoo2") [node name="ShotProjectiles" type="Node2D" parent="." index="0"] [node name="PlayerLeftParticles" type="GPUParticles2D" parent="ShotProjectiles" index="0"] emitting = false amount = 16 texture = ExtResource("4_0brql") lifetime = 0.3 one_shot = true process_material = SubResource("ParticleProcessMaterial_u8eh0") [node name="PlayerRightParticles" type="GPUParticles2D" parent="ShotProjectiles" index="1"] emitting = false amount = 16 texture = ExtResource("4_0brql") lifetime = 0.3 one_shot = true process_material = SubResource("ParticleProcessMaterial_0brql") [node name="EnemyLeftParticles" type="GPUParticles2D" parent="ShotProjectiles" index="2"] emitting = false amount = 16 texture = ExtResource("4_0brql") lifetime = 0.3 one_shot = true process_material = SubResource("ParticleProcessMaterial_3cw5x") [node name="EnemyRightParticles" type="GPUParticles2D" parent="ShotProjectiles" index="3"] emitting = false amount = 16 texture = ExtResource("4_0brql") lifetime = 0.3 one_shot = true process_material = SubResource("ParticleProcessMaterial_ylgjm") [node name="PlayerSprite" type="Sprite2D" parent="." index="1"] texture = SubResource("AtlasTexture_u8eh0") [node name="EnemySprite" type="Sprite2D" parent="." index="2"] texture = SubResource("AtlasTexture_ylgjm") [node name="CooldownTimer" type="Timer" parent="." index="3"] wait_time = 0.5 one_shot = true [connection signal="timeout" from="CooldownTimer" to="." method="_on_cooldown_timer_timeout"]