[gd_scene load_steps=6 format=3 uid="uid://br074cqcnul3d"] [ext_resource type="PackedScene" uid="uid://jvyagshykmgb" path="res://game/entities/ships/abstract_ship.tscn" id="1_6otxb"] [ext_resource type="Script" uid="uid://ruxw1n03iq4i" path="res://game/entities/ships/player/player_ship.gd" id="2_625ti"] [ext_resource type="PackedScene" uid="uid://dh1oj1w5wx4je" path="res://game/controllers/player_controller.tscn" id="3_4mjo1"] [ext_resource type="Texture2D" uid="uid://y2yfli24n51v" path="res://images/ships/player.png" id="3_uf2n1"] [sub_resource type="CapsuleShape2D" id="CapsuleShape2D_dj8f1"] radius = 15.0 height = 46.0 [node name="PlayerShip" groups=["players"] instance=ExtResource("1_6otxb")] collision_layer = 3 collision_mask = 5 script = ExtResource("2_625ti") acceleration = 92 deceleration = 46 max_speed = 92 mass = 250 weapon_positions = Array[Vector2]([Vector2(-2, 18), Vector2(-2, -18)]) [node name="Sprite2D" parent="." index="0"] texture = ExtResource("3_uf2n1") [node name="CollisionShape2D" parent="." index="1"] rotation = 1.5707964 shape = SubResource("CapsuleShape2D_dj8f1") [node name="Health" parent="." index="2"] max_hull = 1000 [node name="HeathBar" parent="." index="3"] offset_top = 22.0 offset_bottom = 22.0 [node name="PlayerController" parent="." index="4" instance=ExtResource("3_4mjo1")] [connection signal="accelerate" from="PlayerController" to="." method="accelerate"] [connection signal="shoot" from="PlayerController" to="." method="_on_player_controller_shoot"]