[gd_scene load_steps=9 format=3 uid="uid://dgc0087kvarx6"] [ext_resource type="Script" uid="uid://c6gpm3edyr4nu" path="res://game/entities/world/passage.gd" id="1_ltkyg"] [ext_resource type="PackedScene" uid="uid://cpn5x0ijgl7ei" path="res://game/controllers/enemy_swamp_controller.tscn" id="2_72vqi"] [ext_resource type="PackedScene" uid="uid://br074cqcnul3d" path="res://game/entities/ships/player/player_ship.tscn" id="3_r3x05"] [ext_resource type="PackedScene" uid="uid://chdrjc7c6bdpb" path="res://game/entities/world/background.tscn" id="4_cuj01"] [ext_resource type="Texture2D" uid="uid://d1n7qejdcrpkf" path="res://images/passage/passage_process.png" id="5_yetnv"] [sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_ltkyg"] [sub_resource type="AtlasTexture" id="AtlasTexture_u0ams"] atlas = ExtResource("5_yetnv") region = Rect2(0, 0, 640, 8) [sub_resource type="AtlasTexture" id="AtlasTexture_heelu"] atlas = ExtResource("5_yetnv") region = Rect2(0, 8, 640, 8) [node name="Passage" type="Node2D"] script = ExtResource("1_ltkyg") [node name="World" type="StaticBody2D" parent="."] collision_mask = 0 [node name="CollisionTop" type="CollisionShape2D" parent="World"] position = Vector2(320, 0) rotation = 3.1415927 shape = SubResource("WorldBoundaryShape2D_ltkyg") one_way_collision = true [node name="CollisionBottom" type="CollisionShape2D" parent="World"] position = Vector2(320, 352) shape = SubResource("WorldBoundaryShape2D_ltkyg") one_way_collision = true [node name="CollisionLeft" type="CollisionShape2D" parent="World"] position = Vector2(0, 180) rotation = 1.5707964 shape = SubResource("WorldBoundaryShape2D_ltkyg") one_way_collision = true [node name="CollisionRight" type="CollisionShape2D" parent="World"] position = Vector2(640, 180) rotation = -1.5707964 shape = SubResource("WorldBoundaryShape2D_ltkyg") one_way_collision = true [node name="PlayerShip" parent="." instance=ExtResource("3_r3x05")] position = Vector2(100, 100) [node name="EnemySwampController" parent="." node_paths=PackedStringArray("passage") instance=ExtResource("2_72vqi")] passage = NodePath("..") [node name="EnemyTimer" type="Timer" parent="."] one_shot = true [node name="Background" parent="." instance=ExtResource("4_cuj01")] [node name="ProgressBar" type="TextureProgressBar" parent="."] z_index = 50 anchors_preset = 2 anchor_top = 1.0 anchor_bottom = 1.0 offset_top = 352.0 offset_right = 640.0 offset_bottom = 360.0 grow_vertical = 0 step = 0.5 texture_under = SubResource("AtlasTexture_u0ams") texture_progress = SubResource("AtlasTexture_heelu") [connection signal="destroyed" from="PlayerShip" to="." method="_on_player_ship_destroyed"] [connection signal="timeout" from="EnemyTimer" to="." method="_on_enemy_timer_timeout"]