[gd_scene load_steps=7 format=3 uid="uid://d2snum2pxc2ui"] [ext_resource type="Script" uid="uid://be7k64p2kel8b" path="res://game/entities/health_system/health_bar.gd" id="1_bx561"] [ext_resource type="PackedScene" uid="uid://xbfxsiumbgkp" path="res://game/entities/health_system/health_bar_part.tscn" id="2_wb6me"] [ext_resource type="Texture2D" uid="uid://do586oblhwuc5" path="res://images/ships/health.png" id="3_fogsl"] [sub_resource type="AtlasTexture" id="AtlasTexture_sgr4k"] atlas = ExtResource("3_fogsl") region = Rect2(0, 6, 32, 3) [sub_resource type="AtlasTexture" id="AtlasTexture_wb6me"] atlas = ExtResource("3_fogsl") region = Rect2(0, 0, 32, 3) [sub_resource type="AtlasTexture" id="AtlasTexture_fogsl"] atlas = ExtResource("3_fogsl") region = Rect2(0, 3, 32, 3) [node name="HealthBar" type="Control"] layout_mode = 3 anchors_preset = 0 script = ExtResource("1_bx561") [node name="Background" type="TextureRect" parent="."] layout_mode = 0 offset_left = -16.0 offset_top = -1.0 offset_right = 16.0 offset_bottom = 2.0 pivot_offset = Vector2(16, 1) texture = SubResource("AtlasTexture_sgr4k") [node name="HullPart" parent="." instance=ExtResource("2_wb6me")] layout_mode = 0 texture_value = SubResource("AtlasTexture_wb6me") texture_shade = SubResource("AtlasTexture_fogsl")