extends Node signal show_main_menu var _pause_menu: Node var _current_passage: Node func _ready() -> void: _current_passage = load("res://game/passage.tscn").instantiate() add_child(_current_passage) func _input(event: InputEvent) -> void: if event.is_action_pressed("pause"): _pause_game() func _create_pause_menu() -> void: _pause_menu = load("res://menu/pause_menu.tscn").instantiate() add_child(_pause_menu) _pause_menu.continue_game.connect(_unpause_game) _pause_menu.show_main_menu.connect(_show_main_menu) func _pause_game() -> void: get_tree().paused = true _create_pause_menu.call_deferred() func _unpause_game() -> void: get_tree().paused = false _pause_menu.queue_free() func _show_main_menu() -> void: get_tree().paused = false show_main_menu.emit()