extends Node signal show_credits signal show_main_menu @onready var fullscreen_check := $Control/VBoxContainer/OptionsGridContainer/FullscreenCheckButton @onready var window_factor := $Control/VBoxContainer/OptionsGridContainer/WindowFactorOptionButton func _ready() -> void: _load_current_settings() func _load_current_settings() -> void: fullscreen_check.button_pressed = SettingsManager.fullscreen() window_factor.selected = SettingsManager.window_factor() _update_window_factor_disabled() func _update_window_factor_disabled() -> void: window_factor.disabled = SettingsManager.fullscreen() func _on_fullscreen_check_button_toggled(toggled: bool) -> void: SettingsManager.set_fullscreen(toggled) _update_window_factor_disabled() func _on_window_factor_option_button_item_selected(index: int) -> void: if !SettingsManager.fullscreen(): SettingsManager.set_window_factor(index) func _on_credits_button_pressed() -> void: show_credits.emit() func _on_back_button_pressed() -> void: show_main_menu.emit()