class_name PassageGenerator extends Node const ENEMY_COUNT = 10 var local_seed_rng : RandomNumberGenerator = RandomNumberGenerator.new() var enemy_seed_rng : RandomNumberGenerator = RandomNumberGenerator.new() @onready var enemy_generator : EnemyGenerator = $EnemyGenerator func generate(seed_value: int) -> PassageData: local_seed_rng.seed = seed_value enemy_seed_rng.seed = local_seed_rng.randi() var data : PassageData = PassageData.new() data.seed_value = seed_value _fill_enemies(data) return data func _fill_enemies(data: PassageData) -> void: for i in ENEMY_COUNT: var seed_value := enemy_seed_rng.randi() var enemy := enemy_generator.generate(seed_value) data.enemies.append(enemy)