[gd_scene load_steps=5 format=3 uid="uid://cbf3kumeoqpba"] [ext_resource type="PackedScene" uid="uid://dwsn0lf1e3578" path="res://game/entities/ships/enemies/abstract_enemy_ship.tscn" id="1_lt1av"] [ext_resource type="Script" uid="uid://btcce3nflycrs" path="res://game/entities/ships/enemies/small/small_enemy_ship.gd" id="2_bw04d"] [sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_bw04d"] size = Vector2(32, 16) [sub_resource type="CapsuleShape2D" id="CapsuleShape2D_lopve"] radius = 7.0 [node name="SmallEnemyShip" instance=ExtResource("1_lt1av")] script = ExtResource("2_bw04d") acceleration = 180 deceleration = 80 max_speed = 120 weapon_positions = Array[Vector2]([Vector2(0, 0)]) [node name="Sprite2D" parent="." index="0"] texture = SubResource("PlaceholderTexture2D_bw04d") [node name="CollisionShape2D" parent="." index="1"] rotation = 1.5707964 shape = SubResource("CapsuleShape2D_lopve") [node name="Health" parent="." index="2"] max_hull = 50 [node name="HeathBar" parent="." index="4"] position = Vector2(0, 14)