[gd_scene load_steps=10 format=3 uid="uid://d2snum2pxc2ui"] [ext_resource type="Script" uid="uid://be7k64p2kel8b" path="res://game/health_system/health_bar/heath_bar.gd" id="1_bx561"] [ext_resource type="PackedScene" uid="uid://xbfxsiumbgkp" path="res://game/health_system/health_bar/health_bar_part.tscn" id="2_wb6me"] [ext_resource type="Texture2D" uid="uid://do586oblhwuc5" path="res://images/health.png" id="3_fogsl"] [sub_resource type="AtlasTexture" id="AtlasTexture_wb6me"] atlas = ExtResource("3_fogsl") region = Rect2(0, 0, 32, 16) [sub_resource type="AtlasTexture" id="AtlasTexture_fogsl"] atlas = ExtResource("3_fogsl") region = Rect2(32, 0, 32, 16) [sub_resource type="AtlasTexture" id="AtlasTexture_b6cw0"] atlas = ExtResource("3_fogsl") region = Rect2(0, 16, 32, 16) [sub_resource type="AtlasTexture" id="AtlasTexture_w8ken"] atlas = ExtResource("3_fogsl") region = Rect2(32, 16, 32, 16) [sub_resource type="AtlasTexture" id="AtlasTexture_lfh3j"] atlas = ExtResource("3_fogsl") region = Rect2(0, 32, 32, 16) [sub_resource type="AtlasTexture" id="AtlasTexture_lc4fa"] atlas = ExtResource("3_fogsl") region = Rect2(32, 32, 32, 16) [node name="HeathBar" type="Node2D"] script = ExtResource("1_bx561") [node name="HullPart" parent="." instance=ExtResource("2_wb6me")] texture_value = SubResource("AtlasTexture_wb6me") texture_shade = SubResource("AtlasTexture_fogsl") [node name="ArmorPart" parent="." instance=ExtResource("2_wb6me")] texture_value = SubResource("AtlasTexture_b6cw0") texture_shade = SubResource("AtlasTexture_w8ken") [node name="ShieldPart" parent="." instance=ExtResource("2_wb6me")] texture_value = SubResource("AtlasTexture_lfh3j") texture_shade = SubResource("AtlasTexture_lc4fa")