[gd_scene load_steps=12 format=3 uid="uid://b0ajhllwm5qux"] [ext_resource type="PackedScene" uid="uid://c4mlppn5i55bp" path="res://game/entities/weapons/gatling/abstract_gatling_weapon.tscn" id="1_dil8o"] [ext_resource type="Script" uid="uid://bj6mviyrgggty" path="res://game/entities/weapons/gatling/enemy_gatling_weapon.gd" id="2_v0vlv"] [ext_resource type="Texture2D" uid="uid://6hh66k8s4a1e" path="res://images/weapons.png" id="3_2opsk"] [ext_resource type="PackedScene" uid="uid://b5qcmktgysdw6" path="res://game/entities/weapons/gatling/enemy_gatling_projectile.tscn" id="3_nk3h5"] [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_2opsk"] particle_flag_disable_z = true angle_min = -179.99998 angle_max = 180.00002 inherit_velocity_ratio = 0.5 initial_velocity_min = 5.0 initial_velocity_max = 25.0 gravity = Vector3(0, 0, 0) [sub_resource type="AtlasTexture" id="AtlasTexture_ydc6p"] atlas = ExtResource("3_2opsk") region = Rect2(160, 176, 32, 16) [sub_resource type="AtlasTexture" id="AtlasTexture_pjn33"] atlas = ExtResource("3_2opsk") region = Rect2(192, 176, 32, 16) [sub_resource type="AtlasTexture" id="AtlasTexture_kkima"] atlas = ExtResource("3_2opsk") region = Rect2(224, 176, 32, 16) [sub_resource type="AtlasTexture" id="AtlasTexture_i25po"] atlas = ExtResource("3_2opsk") region = Rect2(160, 176, 32, 16) [sub_resource type="SpriteFrames" id="SpriteFrames_nk3h5"] animations = [{ "frames": [{ "duration": 1.0, "texture": SubResource("AtlasTexture_ydc6p") }], "loop": true, "name": &"idle", "speed": 10.0 }, { "frames": [{ "duration": 1.0, "texture": SubResource("AtlasTexture_pjn33") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_kkima") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_i25po") }], "loop": false, "name": &"shot", "speed": 30.0 }] [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_cxn0h"] resource_local_to_scene = true particle_flag_disable_z = true inherit_velocity_ratio = 0.5 direction = Vector3(0, -1, 0) spread = 5.0 initial_velocity_min = 5.0 initial_velocity_max = 15.0 gravity = Vector3(0, 0, 0) [node name="EnemyGatlingWeapon" instance=ExtResource("1_dil8o")] script = ExtResource("2_v0vlv") projectile_scene = ExtResource("3_nk3h5") [node name="ShotParticles" parent="." index="0"] position = Vector2(-17, 0) process_material = SubResource("ParticleProcessMaterial_2opsk") [node name="AnimatedSprite2D" parent="." index="1"] position = Vector2(-6, 0) sprite_frames = SubResource("SpriteFrames_nk3h5") animation = &"shot" [node name="ShellParticles" parent="." index="2"] position = Vector2(0, 1) process_material = SubResource("ParticleProcessMaterial_cxn0h") [node name="Muzzle" parent="." index="3"] position = Vector2(-15, 0)