class_name AbstractCannonWeapon extends AbstractWeapon @onready var sprite : AnimatedSprite2D = $AnimatedSprite2D @onready var front_particles : GPUParticles2D = $ShotParticles/Front @onready var left_particles : GPUParticles2D = $ShotParticles/Left @onready var right_particles : GPUParticles2D = $ShotParticles/Right @onready var shell_particles : GPUParticles2D = $ShellParticles @onready var cooldown_timer : Timer = $CooldownTimer func _ready() -> void: sprite.play(IDLE_ANIMATION) func shoot(ship_velocity: Vector2) -> bool: var is_shot := super.shoot(ship_velocity) if is_shot: sprite.play(SHOT_ANIMATION) _can_shoot = false cooldown_timer.start() front_particles.restart() left_particles.restart() right_particles.restart() shell_particles.emit_particle(Transform2D(), Vector2(), Color(), Color(), 0) return is_shot func _on_animated_sprite_2d_animation_finished() -> void: sprite.play(IDLE_ANIMATION) func _on_cooldown_timer_timeout() -> void: _can_shoot = true