class_name AbstractCannonProjectile extends AbstractBlastProjectile @onready var sprite : Sprite2D = $Sprite2D @onready var explosion_particles : ExplosionParticles = $ExplosionParticles func _process_hit_for_projectile(_collided_body: Node2D) -> void: sprite.hide() explosion_particles.emitting = true set_physics_process(false) collision_mask = 0 blast.collision_mask = 0 func _on_explosion_particles_finished() -> void: queue_free()