[gd_scene load_steps=7 format=3 uid="uid://jvyagshykmgb"] [ext_resource type="Script" uid="uid://cesibaqtrgotl" path="res://game/entities/ships/abstract_ship.gd" id="1_6isjb"] [ext_resource type="Shader" uid="uid://dwh22f35u5qqi" path="res://game/entities/ships/shield.gdshader" id="2_dokxo"] [ext_resource type="PackedScene" uid="uid://clkymhkv3cevm" path="res://game/entities/health_system/health.tscn" id="2_xxtvk"] [ext_resource type="PackedScene" uid="uid://d2snum2pxc2ui" path="res://game/entities/health_system/heath_bar.tscn" id="3_l62e5"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_dokxo"] resource_local_to_scene = true shader = ExtResource("2_dokxo") shader_parameter/speed = 0.0 shader_parameter/scale = 20.0 shader_parameter/intensity = 1.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_bkxo4"] resource_local_to_scene = true shader = ExtResource("2_dokxo") shader_parameter/speed = 5.0 shader_parameter/scale = 20.0 shader_parameter/intensity = 1.0 [node name="AbstractShip" type="CharacterBody2D"] disable_mode = 1 motion_mode = 1 wall_min_slide_angle = 3.1415927 script = ExtResource("1_6isjb") [node name="ShipSprite" type="Sprite2D" parent="."] [node name="ArmorSprite" type="Sprite2D" parent="."] material = SubResource("ShaderMaterial_dokxo") [node name="ShieldSprite" type="Sprite2D" parent="."] material = SubResource("ShaderMaterial_bkxo4") [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."] [node name="Health" parent="." instance=ExtResource("2_xxtvk")] [node name="HeathBar" parent="." node_paths=PackedStringArray("health") instance=ExtResource("3_l62e5")] z_index = 51 health = NodePath("../Health") [node name="WeaponSlots" type="Node2D" parent="."] [connection signal="depleted" from="Health" to="." method="_on_health_depleted"]