[gd_scene load_steps=2 format=3 uid="uid://xbfxsiumbgkp"] [ext_resource type="Script" uid="uid://drwgq8fxaclvn" path="res://game/entities/health_system/health_bar_part.gd" id="1_nuv67"] [node name="HealthBarPart" type="Control"] layout_mode = 3 anchors_preset = 0 script = ExtResource("1_nuv67") [node name="ShadeBar" type="TextureProgressBar" parent="."] layout_mode = 1 anchors_preset = 8 anchor_left = 0.5 anchor_top = 0.5 anchor_right = 0.5 anchor_bottom = 0.5 offset_left = -16.0 offset_top = -1.0 offset_right = 16.0 offset_bottom = 2.0 grow_horizontal = 2 grow_vertical = 2 pivot_offset = Vector2(16, 1) [node name="ValueBar" type="TextureProgressBar" parent="."] layout_mode = 1 anchors_preset = 8 anchor_left = 0.5 anchor_top = 0.5 anchor_right = 0.5 anchor_bottom = 0.5 offset_left = -16.0 offset_top = -1.0 offset_right = 16.0 offset_bottom = 2.0 grow_horizontal = 2 grow_vertical = 2 pivot_offset = Vector2(16, 1) [node name="ShadeDelayTimer" type="Timer" parent="."] wait_time = 0.5 one_shot = true [node name="ShadeTickTimer" type="Timer" parent="."] wait_time = 0.1 [connection signal="timeout" from="ShadeDelayTimer" to="." method="_on_shade_delay_timer_timeout"] [connection signal="timeout" from="ShadeTickTimer" to="." method="_on_shade_tick_timer_timeout"]