extends AbstractWeapon @onready var sprite : AnimatedSprite2D = $AnimatedSprite2D @onready var cooldown_timer : Timer = $CooldownTimer func set_belonging(belonging: Belonging) -> void: super.set_belonging(belonging) sprite.play(PREFIXES[_belonging]) func shoot(ship_velocity: Vector2) -> bool: var is_shot := super.shoot(ship_velocity) if is_shot: _can_shoot = false cooldown_timer.start() return is_shot func _on_cooldown_timer_timeout() -> void: _can_shoot = true