[gd_scene load_steps=5 format=3 uid="uid://d3epy8w15qmjm"] [ext_resource type="PackedScene" uid="uid://dwsn0lf1e3578" path="res://game/entities/ships/enemies/abstract_enemy_ship.tscn" id="1_wvvpj"] [ext_resource type="Script" uid="uid://cxomr1oojcrcl" path="res://game/entities/ships/enemies/heavy/heavy_enemy_ship.gd" id="2_3umer"] [sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_cuapu"] size = Vector2(64, 48) [sub_resource type="CapsuleShape2D" id="CapsuleShape2D_cuapu"] radius = 23.0 height = 62.0 [node name="HeavyEnemyShip" instance=ExtResource("1_wvvpj")] script = ExtResource("2_3umer") acceleration = 30 deceleration = 18 max_speed = 60 mass = 600 [node name="Sprite2D" parent="." index="0"] texture = SubResource("PlaceholderTexture2D_cuapu") [node name="CollisionShape2D" parent="." index="1"] rotation = 1.5707964 shape = SubResource("CapsuleShape2D_cuapu") [node name="Health" parent="." index="2"] max_hull = 200 [node name="HeathBar" parent="." index="3"] offset_top = 30.0 offset_bottom = 30.0 [node name="VisibleOnScreenNotifier2D" parent="." index="5"] rect = Rect2(-29, -21, 58, 42) [node name="First" type="Node2D" parent="WeaponSlots" index="0"] position = Vector2(0, -13) [node name="Second" type="Node2D" parent="WeaponSlots" index="1"] [node name="Third" type="Node2D" parent="WeaponSlots" index="2"] position = Vector2(0, 13)