[gd_scene load_steps=8 format=3 uid="uid://cmni0xrbbfcy5"] [ext_resource type="PackedScene" uid="uid://cdv5n4t47hr8i" path="res://game/entities/weapons/abstract_direct_hit_projectile.tscn" id="1_3a8fg"] [ext_resource type="Script" uid="uid://bdxq4aflhc8vd" path="res://game/entities/weapons/laser/abstract_laser_projectile.gd" id="2_je1a2"] [ext_resource type="Script" uid="uid://c27v705giygv4" path="res://game/data/damage/energy_damage.gd" id="3_ylokk"] [ext_resource type="Texture2D" uid="uid://dk3t14mrgjmma" path="res://particle_textures/energy_medium.tres" id="4_bytws"] [sub_resource type="Resource" id="Resource_bytws"] script = ExtResource("3_ylokk") value = 2 metadata/_custom_type_script = "uid://c27v705giygv4" [sub_resource type="CircleShape2D" id="CircleShape2D_ylokk"] radius = 1.0 [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_7dd03"] resource_local_to_scene = true particle_flag_disable_z = true emission_shape = 3 emission_box_extents = Vector3(8, 0, 1) angle_min = -179.99998 angle_max = 180.00002 inherit_velocity_ratio = 1.0 direction = Vector3(0, 0, 0) spread = 0.0 gravity = Vector3(0, 0, 0) [node name="AbstractLaserProjectile" instance=ExtResource("1_3a8fg")] collision_layer = 0 collision_mask = 0 script = ExtResource("2_je1a2") damage = SubResource("Resource_bytws") speed = 500 [node name="CollisionShape2D" parent="." index="0"] shape = SubResource("CircleShape2D_ylokk") [node name="GPUParticles2D" type="GPUParticles2D" parent="." index="2"] amount = 16 texture = ExtResource("4_bytws") lifetime = 0.09999999999999999 fixed_fps = 20 process_material = SubResource("ParticleProcessMaterial_7dd03")