[gd_scene load_steps=10 format=3 uid="uid://d3epy8w15qmjm"] [ext_resource type="PackedScene" uid="uid://dwsn0lf1e3578" path="res://game/entities/ships/enemies/abstract_enemy_ship.tscn" id="1_wvvpj"] [ext_resource type="Script" uid="uid://cxomr1oojcrcl" path="res://game/entities/ships/enemies/heavy/heavy_enemy_ship.gd" id="2_3umer"] [ext_resource type="Texture2D" uid="uid://5cgq8o5oqunq" path="res://images/ships/enemies/heavy.png" id="3_xqe8d"] [ext_resource type="Shader" uid="uid://dwh22f35u5qqi" path="res://game/shaders/shield.gdshader" id="4_qawoi"] [sub_resource type="AtlasTexture" id="AtlasTexture_xqe8d"] atlas = ExtResource("3_xqe8d") region = Rect2(0, 0, 64, 48) [sub_resource type="ShaderMaterial" id="ShaderMaterial_c4do6"] resource_local_to_scene = true shader = ExtResource("4_qawoi") shader_parameter/speed = 0.0 shader_parameter/scale = 20.0 shader_parameter/intensity = 1.0 [sub_resource type="AtlasTexture" id="AtlasTexture_qawoi"] atlas = ExtResource("3_xqe8d") region = Rect2(0, 48, 64, 48) [sub_resource type="ShaderMaterial" id="ShaderMaterial_6d574"] resource_local_to_scene = true shader = ExtResource("4_qawoi") shader_parameter/speed = 5.0 shader_parameter/scale = 20.0 shader_parameter/intensity = 1.0 [sub_resource type="AtlasTexture" id="AtlasTexture_c4do6"] atlas = ExtResource("3_xqe8d") region = Rect2(0, 96, 64, 48) [node name="HeavyEnemyShip" instance=ExtResource("1_wvvpj")] script = ExtResource("2_3umer") acceleration = 30 deceleration = 18 max_speed = 60 mass = 600 [node name="ShipSprite" parent="Ship" index="0"] texture = SubResource("AtlasTexture_xqe8d") [node name="ArmorSprite" parent="Ship" index="1"] material = SubResource("ShaderMaterial_c4do6") texture = SubResource("AtlasTexture_qawoi") [node name="ShieldSprite" parent="Ship" index="2"] material = SubResource("ShaderMaterial_6d574") texture = SubResource("AtlasTexture_c4do6") [node name="CollisionPolygon2D" parent="." index="3"] polygon = PackedVector2Array(-31, 2, -31, -2, -17, -19, -11, -22, 8, -23, 30, -23, 30, 23, 8, 23, -11, 22, -17, 19) [node name="VisibleOnScreenNotifier2D" parent="." index="5"] rect = Rect2(-29, -21, 58, 42) [node name="Health" parent="." index="6"] max_hull = 200 [node name="HealthBar" parent="Ship" index="7"] offset_top = 27.0 offset_bottom = 27.0 [node name="First" type="Node2D" parent="WeaponSlots" index="0"] position = Vector2(-8, 0) [node name="Second" type="Node2D" parent="WeaponSlots" index="1"] position = Vector2(8, -16) [node name="Third" type="Node2D" parent="WeaponSlots" index="2"] position = Vector2(8, 16) [node name="DebrisParticles" parent="." index="9"] amount = 32