[gd_scene load_steps=5 format=3 uid="uid://d20nvskf38vpo"] [ext_resource type="Script" uid="uid://bpfr1laquec3u" path="res://game/entities/ships/player/blink_charge_indicator.gd" id="1_5n4fu"] [ext_resource type="Texture2D" uid="uid://y2yfli24n51v" path="res://images/ships/player.png" id="2_i476t"] [sub_resource type="AtlasTexture" id="AtlasTexture_fo48j"] atlas = ExtResource("2_i476t") region = Rect2(0, 128, 16, 16) [sub_resource type="AtlasTexture" id="AtlasTexture_i476t"] atlas = ExtResource("2_i476t") region = Rect2(16, 128, 16, 16) [node name="BlinkChargeIndicator" type="Node2D"] script = ExtResource("1_5n4fu") [node name="ProgressBar" type="TextureProgressBar" parent="."] offset_left = -8.0 offset_top = -8.0 offset_right = 8.0 offset_bottom = 8.0 step = 0.1 value = 100.0 texture_progress = SubResource("AtlasTexture_fo48j") [node name="ChargedSprite" type="Sprite2D" parent="."] texture = SubResource("AtlasTexture_i476t")