[gd_scene load_steps=8 format=3 uid="uid://bsx23u3a2obbj"] [ext_resource type="PackedScene" uid="uid://cdv5n4t47hr8i" path="res://game/entities/weapons/abstract_direct_hit_projectile.tscn" id="1_yu2c6"] [ext_resource type="Script" uid="uid://ctnje7pjanaws" path="res://game/entities/weapons/shrapnel/abstract_shrapnel_projectile.gd" id="2_2jiy6"] [ext_resource type="Script" uid="uid://bhqvk5cnjg5mv" path="res://game/data/damage/kinetic_damage.gd" id="3_kj16s"] [ext_resource type="Texture2D" uid="uid://oj86smpsipw4" path="res://images/projectiles/projectiles.png" id="4_klguu"] [sub_resource type="Resource" id="Resource_klguu"] script = ExtResource("3_kj16s") value = 2 metadata/_custom_type_script = "uid://bhqvk5cnjg5mv" [sub_resource type="AtlasTexture" id="AtlasTexture_s852w"] atlas = ExtResource("4_klguu") region = Rect2(48, 0, 16, 16) [sub_resource type="CircleShape2D" id="CircleShape2D_2jiy6"] radius = 1.0 [node name="AbstractShrapnelProjectile" instance=ExtResource("1_yu2c6")] collision_layer = 0 collision_mask = 0 script = ExtResource("2_2jiy6") max_distance = 350 damage = SubResource("Resource_klguu") speed = 500 [node name="Sprite2D" type="Sprite2D" parent="." index="0"] texture = SubResource("AtlasTexture_s852w") [node name="CollisionShape2D" parent="." index="1"] shape = SubResource("CircleShape2D_2jiy6")