[gd_scene load_steps=8 format=3 uid="uid://bmn3cxk1ajydl"] [ext_resource type="PackedScene" uid="uid://c3l866fdqt7pf" path="res://game/entities/weapons/launcher/abstract_launcher_weapon.tscn" id="1_d6r67"] [ext_resource type="Script" uid="uid://c3asrkguw01q2" path="res://game/entities/weapons/launcher/player_launcher_weapon.gd" id="2_10o3e"] [ext_resource type="PackedScene" uid="uid://ds0xsi84rp1kb" path="res://game/entities/weapons/launcher/player_launcher_projectile.tscn" id="3_10o3e"] [ext_resource type="Texture2D" uid="uid://6hh66k8s4a1e" path="res://images/ships/weapons.png" id="4_v6ybh"] [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_v6ybh"] lifetime_randomness = 0.5 particle_flag_disable_z = true emission_shape = 1 emission_sphere_radius = 1.0 angle_min = -179.99998 angle_max = 180.00002 inherit_velocity_ratio = 0.5 direction = Vector3(-1, 0, 0) spread = 15.0 initial_velocity_min = 30.0 initial_velocity_max = 50.0 gravity = Vector3(0, 0, 0) [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_8lwsi"] lifetime_randomness = 0.5 particle_flag_disable_z = true emission_shape = 1 emission_sphere_radius = 1.0 angle_min = -179.99998 angle_max = 180.00002 inherit_velocity_ratio = 0.5 direction = Vector3(-1, 0, 0) spread = 15.0 initial_velocity_min = 30.0 initial_velocity_max = 50.0 gravity = Vector3(0, 0, 0) [sub_resource type="AtlasTexture" id="AtlasTexture_u8eh0"] atlas = ExtResource("4_v6ybh") region = Rect2(224, 128, 32, 16) [node name="PlayerLauncherWeapon" instance=ExtResource("1_d6r67")] script = ExtResource("2_10o3e") projectile_scene = ExtResource("3_10o3e") [node name="LeftParticles" parent="." index="0"] position = Vector2(-4, -3) process_material = SubResource("ParticleProcessMaterial_v6ybh") [node name="RightParticles" parent="." index="1"] position = Vector2(-4, 3) process_material = SubResource("ParticleProcessMaterial_8lwsi") [node name="Muzzle" parent="." index="3"] position = Vector2(11, -3) [node name="SecondMuzzle" parent="." index="4"] position = Vector2(11, 3) [node name="Sprite2D" type="Sprite2D" parent="." index="5"] position = Vector2(4, 0) texture = SubResource("AtlasTexture_u8eh0")