class_name EnemyController extends Node @warning_ignore("unused_signal") signal accelerate(direction: Vector2, delta: float) @warning_ignore("unused_signal") signal shoot(weapon_index: int) @warning_ignore("unused_signal") signal reload(weapon_index: int) @warning_ignore("unused_parameter") func _physics_process(delta: float) -> void: for i in 10: shoot.emit(i)