[gd_scene load_steps=6 format=3 uid="uid://chdrjc7c6bdpb"] [ext_resource type="Script" uid="uid://ddp4unooscflj" path="res://game/background.gd" id="1_fypbl"] [ext_resource type="Texture2D" uid="uid://mvcnpsfsyiq6" path="res://images/passage/background.png" id="1_hvye4"] [sub_resource type="AtlasTexture" id="AtlasTexture_yetnv"] atlas = ExtResource("1_hvye4") region = Rect2(0, 0, 3200, 360) [sub_resource type="AtlasTexture" id="AtlasTexture_cuj01"] atlas = ExtResource("1_hvye4") region = Rect2(0, 360, 3200, 360) [sub_resource type="AtlasTexture" id="AtlasTexture_u0ams"] atlas = ExtResource("1_hvye4") region = Rect2(0, 720, 3200, 360) [node name="Background" type="Node2D"] z_index = -100 script = ExtResource("1_fypbl") [node name="Parallax1" type="Parallax2D" parent="."] scroll_offset = Vector2(0, 180) repeat_size = Vector2(3200, 0) autoscroll = Vector2(-1, 0) follow_viewport = false ignore_camera_scroll = true [node name="Sprite2D" type="Sprite2D" parent="Parallax1"] texture = SubResource("AtlasTexture_yetnv") [node name="Parallax2" type="Parallax2D" parent="."] scroll_offset = Vector2(0, 180) repeat_size = Vector2(3200, 0) autoscroll = Vector2(-5, 0) follow_viewport = false ignore_camera_scroll = true [node name="Sprite2D" type="Sprite2D" parent="Parallax2"] texture = SubResource("AtlasTexture_cuj01") [node name="Parallax3" type="Parallax2D" parent="."] scroll_offset = Vector2(0, 180) repeat_size = Vector2(3200, 0) autoscroll = Vector2(-10, 0) follow_viewport = false ignore_camera_scroll = true [node name="Sprite2D" type="Sprite2D" parent="Parallax3"] texture = SubResource("AtlasTexture_u0ams")