[gd_scene load_steps=15 format=3 uid="uid://br074cqcnul3d"] [ext_resource type="PackedScene" uid="uid://jvyagshykmgb" path="res://game/entities/ships/abstract_ship.tscn" id="1_6otxb"] [ext_resource type="Script" uid="uid://ruxw1n03iq4i" path="res://game/entities/ships/player/player_ship.gd" id="2_625ti"] [ext_resource type="PackedScene" uid="uid://dh1oj1w5wx4je" path="res://game/controllers/player_controller.tscn" id="3_4mjo1"] [ext_resource type="Texture2D" uid="uid://y2yfli24n51v" path="res://images/ships/player.png" id="3_uf2n1"] [ext_resource type="Shader" uid="uid://dwh22f35u5qqi" path="res://game/shaders/shield.gdshader" id="4_ui1ht"] [ext_resource type="PackedScene" uid="uid://d20nvskf38vpo" path="res://game/entities/ships/player/blink_charge_indicator.tscn" id="5_uf2n1"] [ext_resource type="Texture2D" uid="uid://bq7eqj7n3dplh" path="res://images/projectiles/debris_player.png" id="7_waejo"] [sub_resource type="AtlasTexture" id="AtlasTexture_4mjo1"] atlas = ExtResource("3_uf2n1") region = Rect2(0, 0, 48, 32) [sub_resource type="ShaderMaterial" id="ShaderMaterial_waejo"] resource_local_to_scene = true shader = ExtResource("4_ui1ht") shader_parameter/speed = 0.0 shader_parameter/scale = 20.0 shader_parameter/intensity = 1.0 [sub_resource type="AtlasTexture" id="AtlasTexture_uf2n1"] atlas = ExtResource("3_uf2n1") region = Rect2(0, 32, 48, 32) [sub_resource type="ShaderMaterial" id="ShaderMaterial_5xifi"] resource_local_to_scene = true shader = ExtResource("4_ui1ht") shader_parameter/speed = 5.0 shader_parameter/scale = 20.0 shader_parameter/intensity = 1.0 [sub_resource type="AtlasTexture" id="AtlasTexture_ui1ht"] atlas = ExtResource("3_uf2n1") region = Rect2(0, 64, 48, 32) [sub_resource type="AtlasTexture" id="AtlasTexture_34rhw"] atlas = ExtResource("3_uf2n1") region = Rect2(0, 96, 48, 32) [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_pjmi2"] particle_flag_disable_z = true spread = 0.0 initial_velocity_min = 500.0 initial_velocity_max = 500.0 gravity = Vector3(0, 0, 0) [node name="PlayerShip" groups=["players"] instance=ExtResource("1_6otxb")] collision_layer = 3 collision_mask = 5 script = ExtResource("2_625ti") blink_range = 75 player_data = null acceleration = 92 deceleration = 46 max_speed = 92 mass = 250 [node name="ShipSprite" parent="Ship" index="0"] texture = SubResource("AtlasTexture_4mjo1") [node name="ArmorSprite" parent="Ship" index="1"] material = SubResource("ShaderMaterial_waejo") texture = SubResource("AtlasTexture_uf2n1") [node name="ShieldSprite" parent="Ship" index="2"] material = SubResource("ShaderMaterial_5xifi") texture = SubResource("AtlasTexture_ui1ht") [node name="HealthBar" parent="Ship" index="3"] offset_top = 19.0 offset_bottom = 19.0 [node name="BlinkChargeIndicator" parent="Ship" index="4" instance=ExtResource("5_uf2n1")] position = Vector2(-11, 0) [node name="Health" parent="." index="1"] max_shield = 500 max_hull = 2000 [node name="First" type="Node2D" parent="WeaponSlots" index="0"] position = Vector2(-2, -8) [node name="Second" type="Node2D" parent="WeaponSlots" index="1"] position = Vector2(-2, 8) [node name="DebrisParticles" parent="." index="3"] amount = 16 texture = ExtResource("7_waejo") [node name="PlayerController" parent="." index="4" instance=ExtResource("3_4mjo1")] [node name="CollisionPolygon2D" parent="." index="5"] polygon = PackedVector2Array(-23, -10, -17, -14, -3, -15, 21, -13, 22, -12, 22, 12, 21, 13, -3, 15, -17, 14, -23, 10) [node name="BlinkTimer" type="Timer" parent="." index="6"] process_callback = 0 wait_time = 3.0 one_shot = true [node name="BlinkShadow" type="GPUParticles2D" parent="." index="7"] emitting = false amount = 2 texture = SubResource("AtlasTexture_34rhw") lifetime = 0.1 one_shot = true process_material = SubResource("ParticleProcessMaterial_pjmi2") [connection signal="armor_updated" from="Health" to="." method="_on_armor_updated"] [connection signal="hull_updated" from="Health" to="." method="_on_hull_updated"] [connection signal="shield_updated" from="Health" to="." method="_on_shield_updated"] [connection signal="accelerate" from="PlayerController" to="." method="accelerate"] [connection signal="blink" from="PlayerController" to="." method="_blink"]