[gd_scene load_steps=10 format=3 uid="uid://cbf3kumeoqpba"] [ext_resource type="PackedScene" uid="uid://dwsn0lf1e3578" path="res://game/entities/ships/enemies/abstract_enemy_ship.tscn" id="1_lt1av"] [ext_resource type="Script" uid="uid://btcce3nflycrs" path="res://game/entities/ships/enemies/small/small_enemy_ship.gd" id="2_bw04d"] [ext_resource type="Texture2D" uid="uid://5xn5jkmtbn6v" path="res://images/ships/enemies/small.png" id="3_tb2nn"] [ext_resource type="Shader" uid="uid://dwh22f35u5qqi" path="res://game/shaders/shield.gdshader" id="4_3asrx"] [sub_resource type="AtlasTexture" id="AtlasTexture_tb2nn"] atlas = ExtResource("3_tb2nn") region = Rect2(0, 0, 32, 16) [sub_resource type="ShaderMaterial" id="ShaderMaterial_20te2"] resource_local_to_scene = true shader = ExtResource("4_3asrx") shader_parameter/speed = 0.0 shader_parameter/scale = 20.0 shader_parameter/intensity = 1.0 [sub_resource type="AtlasTexture" id="AtlasTexture_3asrx"] atlas = ExtResource("3_tb2nn") region = Rect2(0, 16, 32, 16) [sub_resource type="ShaderMaterial" id="ShaderMaterial_8fhe4"] resource_local_to_scene = true shader = ExtResource("4_3asrx") shader_parameter/speed = 5.0 shader_parameter/scale = 20.0 shader_parameter/intensity = 1.0 [sub_resource type="AtlasTexture" id="AtlasTexture_20te2"] atlas = ExtResource("3_tb2nn") region = Rect2(0, 32, 32, 16) [node name="SmallEnemyShip" instance=ExtResource("1_lt1av")] script = ExtResource("2_bw04d") acceleration = 180 deceleration = 80 max_speed = 120 mass = 100 [node name="ShipSprite" parent="Ship" index="0"] texture = SubResource("AtlasTexture_tb2nn") [node name="ArmorSprite" parent="Ship" index="1"] material = SubResource("ShaderMaterial_20te2") texture = SubResource("AtlasTexture_3asrx") [node name="ShieldSprite" parent="Ship" index="2"] material = SubResource("ShaderMaterial_8fhe4") texture = SubResource("AtlasTexture_20te2") [node name="HealthBar" parent="Ship" index="3"] offset_top = 11.0 offset_bottom = 11.0 [node name="Health" parent="." index="1"] max_hull = 25 [node name="First" type="Node2D" parent="WeaponSlots" index="0"] position = Vector2(5, 0) [node name="VisibleOnScreenNotifier2D" parent="." index="5"] rect = Rect2(-13, -5, 26, 10) [node name="CollisionPolygon2D" parent="." index="6"] polygon = PackedVector2Array(-3, -7, 12, -7, 15, -4, 15, 4, 12, 7, -3, 7, -15, 1, -15, -1)