[gd_scene load_steps=10 format=3 uid="uid://cye5ndbh0ht7w"] [ext_resource type="PackedScene" uid="uid://dwsn0lf1e3578" path="res://game/entities/ships/enemies/abstract_enemy_ship.tscn" id="1_16owb"] [ext_resource type="Script" uid="uid://dcpqrdvp4nk82" path="res://game/entities/ships/enemies/medium/medium_enemy_ship.gd" id="2_dgwiy"] [ext_resource type="Texture2D" uid="uid://dkwvm246s0wnd" path="res://images/ships/enemies/medium.png" id="3_d2xji"] [ext_resource type="Shader" uid="uid://dwh22f35u5qqi" path="res://game/shaders/shield.gdshader" id="4_om3xa"] [sub_resource type="AtlasTexture" id="AtlasTexture_d2xji"] atlas = ExtResource("3_d2xji") region = Rect2(0, 0, 48, 32) [sub_resource type="ShaderMaterial" id="ShaderMaterial_jorhn"] resource_local_to_scene = true shader = ExtResource("4_om3xa") shader_parameter/speed = 0.0 shader_parameter/scale = 20.0 shader_parameter/intensity = 1.0 [sub_resource type="AtlasTexture" id="AtlasTexture_om3xa"] atlas = ExtResource("3_d2xji") region = Rect2(0, 32, 48, 32) [sub_resource type="ShaderMaterial" id="ShaderMaterial_ren2c"] resource_local_to_scene = true shader = ExtResource("4_om3xa") shader_parameter/speed = 5.0 shader_parameter/scale = 20.0 shader_parameter/intensity = 1.0 [sub_resource type="AtlasTexture" id="AtlasTexture_jorhn"] atlas = ExtResource("3_d2xji") region = Rect2(0, 64, 48, 32) [node name="MediumEnemyShip" instance=ExtResource("1_16owb")] script = ExtResource("2_dgwiy") acceleration = 92 deceleration = 46 max_speed = 92 mass = 250 [node name="ShipSprite" parent="Ship" index="0"] texture = SubResource("AtlasTexture_d2xji") [node name="ArmorSprite" parent="Ship" index="1"] material = SubResource("ShaderMaterial_jorhn") texture = SubResource("AtlasTexture_om3xa") [node name="ShieldSprite" parent="Ship" index="2"] material = SubResource("ShaderMaterial_ren2c") texture = SubResource("AtlasTexture_jorhn") [node name="HealthBar" parent="Ship" index="3"] offset_top = 19.0 offset_bottom = 19.0 [node name="Health" parent="." index="1"] max_hull = 50 [node name="First" type="Node2D" parent="WeaponSlots" index="0"] position = Vector2(4, -8) [node name="Second" type="Node2D" parent="WeaponSlots" index="1"] position = Vector2(4, 8) [node name="DebrisParticles" parent="." index="3"] amount = 16 [node name="VisibleOnScreenNotifier2D" parent="." index="5"] rect = Rect2(-22, -14, 44, 28) [node name="CollisionPolygon2D" parent="." index="6"] polygon = PackedVector2Array(-23, -2, -12, -13, -6, -15, 22, -15, 23, -14, 23, 14, 22, 15, -6, 15, -12, 13, -23, 2)