extends Node @onready var pause_screen : Control = $PauseScreen func _ready() -> void: pause_screen.hide() func _input(event: InputEvent) -> void: if event.is_action_pressed("pause"): pause_screen.show() get_tree().paused = true func _on_pause_screen_continue_game() -> void: pause_screen.hide() func _on_pause_screen_show_main_menu() -> void: get_tree().paused = false get_tree().change_scene_to_file("res://menu/title_screen.tscn")