extends AbstractProjectile @export var deceleration : int @export var livetime : int func _ready() -> void: super._ready() var livetime_timer := Timer.new() add_child(livetime_timer) livetime_timer.wait_time = livetime livetime_timer.one_shot = true livetime_timer.timeout.connect(queue_free) livetime_timer.start() func _physics_process(delta: float) -> void: _process_acceleration(delta) super._physics_process(delta) func _process_acceleration(delta: float) -> void: var current_deceleration := deceleration * delta if _velocity.length() > current_deceleration: _velocity -= _velocity.normalized() * current_deceleration else: _velocity = Vector2.ZERO