[gd_scene load_steps=4 format=3 uid="uid://7pe0un48uedn"] [ext_resource type="Script" uid="uid://ctnje7pjanaws" path="res://game/entities/weapons/shrapnel/shrapnel_projectile.gd" id="1_yu2c6"] [sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_yu2c6"] size = Vector2(4, 4) [sub_resource type="CircleShape2D" id="CircleShape2D_yu2c6"] radius = 1.0 [node name="ShrapnelProjectile" type="CharacterBody2D"] motion_mode = 1 script = ExtResource("1_yu2c6") damage = 2 speed = 500 max_distance = 120 metadata/_custom_type_script = "uid://ctmjb3nkxrepu" [node name="Sprite2D" type="Sprite2D" parent="."] texture = SubResource("PlaceholderTexture2D_yu2c6") [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource("CircleShape2D_yu2c6")