[gd_scene load_steps=18 format=3 uid="uid://c4mlppn5i55bp"] [ext_resource type="PackedScene" uid="uid://1o2ta17yc5bp" path="res://game/entities/weapons/abstract_weapon.tscn" id="1_gblx7"] [ext_resource type="Script" uid="uid://c1bsvmj7xhnxe" path="res://game/entities/weapons/gatling/gatling_weapon.gd" id="1_kg6du"] [ext_resource type="PackedScene" uid="uid://yfvluap3uy1r" path="res://game/entities/weapons/gatling/gatling_projectile.tscn" id="2_ylc0n"] [ext_resource type="Texture2D" uid="uid://b2tpy3y2bpuat" path="res://particle_textures/flame_small.tres" id="4_ydc6p"] [ext_resource type="Texture2D" uid="uid://6hh66k8s4a1e" path="res://images/weapons.png" id="5_ydc6p"] [ext_resource type="Texture2D" uid="uid://bib4q76bmnajw" path="res://particle_textures/shell_small.tres" id="6_v064d"] [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_v064d"] particle_flag_disable_z = true angle_min = -179.99998 angle_max = 180.00002 inherit_velocity_ratio = 0.5 initial_velocity_min = 5.0 initial_velocity_max = 25.0 gravity = Vector3(0, 0, 0) [sub_resource type="AtlasTexture" id="AtlasTexture_ydc6p"] atlas = ExtResource("5_ydc6p") region = Rect2(160, 176, 32, 16) [sub_resource type="AtlasTexture" id="AtlasTexture_pjn33"] atlas = ExtResource("5_ydc6p") region = Rect2(192, 176, 32, 16) [sub_resource type="AtlasTexture" id="AtlasTexture_kkima"] atlas = ExtResource("5_ydc6p") region = Rect2(224, 176, 32, 16) [sub_resource type="AtlasTexture" id="AtlasTexture_i25po"] atlas = ExtResource("5_ydc6p") region = Rect2(160, 176, 32, 16) [sub_resource type="AtlasTexture" id="AtlasTexture_v064d"] atlas = ExtResource("5_ydc6p") region = Rect2(160, 160, 32, 16) [sub_resource type="AtlasTexture" id="AtlasTexture_pm1cd"] atlas = ExtResource("5_ydc6p") region = Rect2(192, 160, 32, 16) [sub_resource type="AtlasTexture" id="AtlasTexture_t1uk2"] atlas = ExtResource("5_ydc6p") region = Rect2(224, 160, 32, 16) [sub_resource type="AtlasTexture" id="AtlasTexture_colwf"] atlas = ExtResource("5_ydc6p") region = Rect2(160, 160, 32, 16) [sub_resource type="SpriteFrames" id="SpriteFrames_pjn33"] animations = [{ "frames": [{ "duration": 1.0, "texture": SubResource("AtlasTexture_ydc6p") }], "loop": true, "name": &"enemy_idle", "speed": 10.0 }, { "frames": [{ "duration": 1.0, "texture": SubResource("AtlasTexture_pjn33") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_kkima") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_i25po") }], "loop": false, "name": &"enemy_shot", "speed": 30.0 }, { "frames": [{ "duration": 1.0, "texture": SubResource("AtlasTexture_v064d") }], "loop": true, "name": &"player_idle", "speed": 10.0 }, { "frames": [{ "duration": 1.0, "texture": SubResource("AtlasTexture_pm1cd") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_t1uk2") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_colwf") }], "loop": false, "name": &"player_shot", "speed": 30.0 }] [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_pjn33"] resource_local_to_scene = true particle_flag_disable_z = true inherit_velocity_ratio = 0.5 direction = Vector3(0, -1, 0) spread = 15.0 initial_velocity_min = 5.0 initial_velocity_max = 15.0 gravity = Vector3(0, 0, 0) [node name="GatlingWeapon" instance=ExtResource("1_gblx7")] script = ExtResource("1_kg6du") sector_angle = 5 Projectile = ExtResource("2_ylc0n") type = 1 [node name="ShotParticles" type="GPUParticles2D" parent="." index="0"] position = Vector2(17, 0) emitting = false amount = 32 texture = ExtResource("4_ydc6p") lifetime = 0.1 one_shot = true process_material = SubResource("ParticleProcessMaterial_v064d") [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." index="1"] position = Vector2(6, 0) sprite_frames = SubResource("SpriteFrames_pjn33") animation = &"player_shot" [node name="ShellParticles" type="GPUParticles2D" parent="." index="2"] z_index = 1 position = Vector2(0, -1) emitting = false amount = 20 texture = ExtResource("6_v064d") lifetime = 3.0 one_shot = true fixed_fps = 10 process_material = SubResource("ParticleProcessMaterial_pjn33") [node name="Muzzle" parent="." index="3"] position = Vector2(14, 0) [connection signal="animation_finished" from="AnimatedSprite2D" to="." method="_on_animated_sprite_2d_animation_finished"]