[gd_scene load_steps=8 format=3 uid="uid://r7wnk762jbfy"] [ext_resource type="PackedScene" uid="uid://1o2ta17yc5bp" path="res://game/entities/weapons/abstract_weapon.tscn" id="1_xk300"] [ext_resource type="Script" uid="uid://gxwbsiicuqh5" path="res://game/entities/weapons/shrapnel/abstract_shrapnel_weapon.gd" id="2_1bd18"] [ext_resource type="Texture2D" uid="uid://b2tpy3y2bpuat" path="res://particle_textures/flame_small.tres" id="4_0tw2i"] [ext_resource type="Texture2D" uid="uid://dxcxybr27kkra" path="res://particle_textures/shell_medium.tres" id="6_gdolk"] [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_a22j7"] resource_local_to_scene = true lifetime_randomness = 0.5 particle_flag_disable_z = true emission_shape = 1 emission_sphere_radius = 2.0 angle_min = -179.99998 angle_max = 180.00002 inherit_velocity_ratio = 0.5 spread = 60.0 initial_velocity_min = 10.0 initial_velocity_max = 15.0 gravity = Vector3(0, 0, 0) [sub_resource type="SpriteFrames" id="SpriteFrames_asm6v"] [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_t57yr"] resource_local_to_scene = true particle_flag_disable_z = true inherit_velocity_ratio = 0.5 direction = Vector3(0, 1, 0) spread = 15.0 initial_velocity_min = 15.0 initial_velocity_max = 25.0 gravity = Vector3(0, 0, 0) [node name="AbstractShrapnelWeapon" instance=ExtResource("1_xk300")] script = ExtResource("2_1bd18") bullet_per_shot = 20 sector_angle = 30 type = 1 [node name="ShotParticles" type="GPUParticles2D" parent="." index="0"] emitting = false amount = 32 texture = ExtResource("4_0tw2i") lifetime = 0.3 one_shot = true process_material = SubResource("ParticleProcessMaterial_a22j7") [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." index="1"] sprite_frames = SubResource("SpriteFrames_asm6v") [node name="ShellParticles" type="GPUParticles2D" parent="." index="2"] z_index = 1 emitting = false amount = 15 texture = ExtResource("6_gdolk") lifetime = 3.0 one_shot = true process_material = SubResource("ParticleProcessMaterial_t57yr") [node name="CooldownTimer" type="Timer" parent="." index="3"] wait_time = 0.6 one_shot = true [connection signal="animation_finished" from="AnimatedSprite2D" to="." method="_on_animated_sprite_2d_animation_finished"] [connection signal="timeout" from="CooldownTimer" to="." method="_on_cooldown_timer_timeout"]