extends AbstractWeapon @onready var sprite : AnimatedSprite2D = $AnimatedSprite2D @onready var particles : GPUParticles2D = $GPUParticles2D func set_belonging(belonging: Belonging) -> void: super.set_belonging(belonging) sprite.play(PREFIXES[_belonging] + IDLE_POSTFIX) func shoot(ship_velocity: Vector2) -> bool: var is_shot := super.shoot(ship_velocity) if is_shot: _can_shoot = false sprite.play(PREFIXES[_belonging] + SHOT_POSTFIX) particles.restart() return is_shot func _on_animated_sprite_2d_animation_finished() -> void: _can_shoot = true