[gd_scene load_steps=9 format=3 uid="uid://dgc0087kvarx6"] [ext_resource type="Script" uid="uid://c6gpm3edyr4nu" path="res://game/passage.gd" id="1_ltkyg"] [ext_resource type="PackedScene" uid="uid://cpn5x0ijgl7ei" path="res://game/controllers/enemy_swamp_controller.tscn" id="2_72vqi"] [ext_resource type="PackedScene" uid="uid://br074cqcnul3d" path="res://game/entities/ships/player/player_ship.tscn" id="3_r3x05"] [ext_resource type="Texture2D" uid="uid://mvcnpsfsyiq6" path="res://images/passage/background.png" id="4_cuj01"] [sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_ltkyg"] [sub_resource type="AtlasTexture" id="AtlasTexture_yetnv"] atlas = ExtResource("4_cuj01") region = Rect2(0, 0, 3200, 360) [sub_resource type="AtlasTexture" id="AtlasTexture_cuj01"] atlas = ExtResource("4_cuj01") region = Rect2(0, 360, 3200, 360) [sub_resource type="AtlasTexture" id="AtlasTexture_u0ams"] atlas = ExtResource("4_cuj01") region = Rect2(0, 720, 3200, 360) [node name="Passage" type="Node2D"] script = ExtResource("1_ltkyg") [node name="World" type="StaticBody2D" parent="."] collision_mask = 0 [node name="CollisionTop" type="CollisionShape2D" parent="World"] position = Vector2(320, 0) rotation = 3.1415927 shape = SubResource("WorldBoundaryShape2D_ltkyg") one_way_collision = true [node name="CollisionBottom" type="CollisionShape2D" parent="World"] position = Vector2(320, 360) shape = SubResource("WorldBoundaryShape2D_ltkyg") one_way_collision = true [node name="CollisionLeft" type="CollisionShape2D" parent="World"] position = Vector2(0, 180) rotation = 1.5707964 shape = SubResource("WorldBoundaryShape2D_ltkyg") one_way_collision = true [node name="CollisionRight" type="CollisionShape2D" parent="World"] position = Vector2(640, 180) rotation = -1.5707964 shape = SubResource("WorldBoundaryShape2D_ltkyg") one_way_collision = true [node name="PlayerShip" parent="." instance=ExtResource("3_r3x05")] position = Vector2(100, 100) [node name="EnemySwampController" parent="." node_paths=PackedStringArray("passage") instance=ExtResource("2_72vqi")] passage = NodePath("..") [node name="EnemyTimer" type="Timer" parent="."] wait_time = 3.0 one_shot = true autostart = true [node name="Background" type="Node2D" parent="."] z_index = -100 [node name="Parallax1" type="Parallax2D" parent="Background"] scroll_offset = Vector2(0, 180) repeat_size = Vector2(3200, 0) autoscroll = Vector2(-1, 0) follow_viewport = false ignore_camera_scroll = true [node name="Sprite2D" type="Sprite2D" parent="Background/Parallax1"] texture = SubResource("AtlasTexture_yetnv") [node name="Parallax2" type="Parallax2D" parent="Background"] scroll_offset = Vector2(0, 180) repeat_size = Vector2(3200, 0) autoscroll = Vector2(-5, 0) follow_viewport = false ignore_camera_scroll = true [node name="Sprite2D" type="Sprite2D" parent="Background/Parallax2"] texture = SubResource("AtlasTexture_cuj01") [node name="Parallax3" type="Parallax2D" parent="Background"] scroll_offset = Vector2(0, 180) repeat_size = Vector2(3200, 0) autoscroll = Vector2(-10, 0) follow_viewport = false ignore_camera_scroll = true [node name="Sprite2D" type="Sprite2D" parent="Background/Parallax3"] texture = SubResource("AtlasTexture_u0ams") [connection signal="destroyed" from="PlayerShip" to="." method="_on_player_ship_destroyed"] [connection signal="timeout" from="EnemyTimer" to="." method="_on_enemy_timer_timeout"]