[gd_scene load_steps=11 format=3 uid="uid://bccaoirwdkp7n"] [ext_resource type="PackedScene" uid="uid://1o2ta17yc5bp" path="res://game/entities/weapons/abstract_weapon.tscn" id="1_xnbws"] [ext_resource type="Script" uid="uid://db24dm76b1am7" path="res://game/entities/weapons/cannon/abstract_cannon_weapon.gd" id="2_ew5um"] [ext_resource type="Texture2D" uid="uid://b13al44e8ofsx" path="res://particle_textures/flame_large.tres" id="4_i0ica"] [ext_resource type="Texture2D" uid="uid://b2tpy3y2bpuat" path="res://particle_textures/flame_small.tres" id="5_377p4"] [ext_resource type="Texture2D" uid="uid://bi1s5xrnunw3c" path="res://particle_textures/shell_large.tres" id="6_i0ica"] [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_377p4"] lifetime_randomness = 0.4 particle_flag_disable_z = true angle_min = -179.99998 angle_max = 180.00002 inherit_velocity_ratio = 0.2 spread = 30.0 initial_velocity_min = 10.0 initial_velocity_max = 20.0 gravity = Vector3(0, 0, 0) [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_i0ica"] lifetime_randomness = 0.1 particle_flag_disable_z = true emission_shape = 1 emission_sphere_radius = 2.0 angle_min = -179.99998 angle_max = 180.00002 inherit_velocity_ratio = 0.2 direction = Vector3(-1, -1, 0) spread = 5.0 initial_velocity_min = 10.0 initial_velocity_max = 20.0 gravity = Vector3(0, 0, 0) [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_jfd4t"] lifetime_randomness = 0.1 particle_flag_disable_z = true emission_shape = 1 emission_sphere_radius = 2.0 angle_min = -179.99998 angle_max = 180.00002 inherit_velocity_ratio = 0.2 direction = Vector3(-1, 1, 0) spread = 5.0 initial_velocity_min = 10.0 initial_velocity_max = 20.0 gravity = Vector3(0, 0, 0) [sub_resource type="SpriteFrames" id="SpriteFrames_veer3"] [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_nrbut"] particle_flag_disable_z = true inherit_velocity_ratio = 0.5 direction = Vector3(0, 1, 0) spread = 5.0 initial_velocity_min = 5.0 initial_velocity_max = 15.0 gravity = Vector3(0, 0, 0) [node name="AbstractCannonWeapon" instance=ExtResource("1_xnbws")] script = ExtResource("2_ew5um") sector_angle = 1 type = 3 [node name="ShotParticles" type="Node2D" parent="." index="0"] [node name="Front" type="GPUParticles2D" parent="ShotParticles" index="0"] emitting = false amount = 32 texture = ExtResource("4_i0ica") lifetime = 0.5 one_shot = true preprocess = 0.1 fixed_fps = 10 process_material = SubResource("ParticleProcessMaterial_377p4") [node name="Left" type="GPUParticles2D" parent="ShotParticles" index="1"] emitting = false texture = ExtResource("5_377p4") lifetime = 0.4 one_shot = true fixed_fps = 10 process_material = SubResource("ParticleProcessMaterial_i0ica") [node name="Right" type="GPUParticles2D" parent="ShotParticles" index="2"] emitting = false texture = ExtResource("5_377p4") lifetime = 0.4 one_shot = true fixed_fps = 10 process_material = SubResource("ParticleProcessMaterial_jfd4t") [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." index="1"] sprite_frames = SubResource("SpriteFrames_veer3") [node name="ShellParticles" type="GPUParticles2D" parent="." index="2"] z_index = 1 emitting = false amount = 5 texture = ExtResource("6_i0ica") lifetime = 3.0 fixed_fps = 10 process_material = SubResource("ParticleProcessMaterial_nrbut") [node name="CooldownTimer" type="Timer" parent="." index="3"] wait_time = 1.2 one_shot = true [connection signal="animation_finished" from="AnimatedSprite2D" to="." method="_on_animated_sprite_2d_animation_finished"] [connection signal="timeout" from="CooldownTimer" to="." method="_on_cooldown_timer_timeout"]