[gd_scene load_steps=8 format=3 uid="uid://br074cqcnul3d"] [ext_resource type="PackedScene" uid="uid://jvyagshykmgb" path="res://game/entities/ships/abstract_ship.tscn" id="1_6otxb"] [ext_resource type="Script" uid="uid://ruxw1n03iq4i" path="res://game/entities/ships/player/player_ship.gd" id="2_625ti"] [ext_resource type="PackedScene" uid="uid://dh1oj1w5wx4je" path="res://game/controllers/player_controller.tscn" id="3_4mjo1"] [ext_resource type="Texture2D" uid="uid://y2yfli24n51v" path="res://images/ships/player.png" id="3_uf2n1"] [sub_resource type="AtlasTexture" id="AtlasTexture_4mjo1"] atlas = ExtResource("3_uf2n1") region = Rect2(0, 0, 48, 32) [sub_resource type="AtlasTexture" id="AtlasTexture_34rhw"] atlas = ExtResource("3_uf2n1") region = Rect2(0, 32, 48, 32) [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_pjmi2"] particle_flag_disable_z = true spread = 0.0 initial_velocity_min = 500.0 initial_velocity_max = 500.0 gravity = Vector3(0, 0, 0) [node name="PlayerShip" groups=["players"] instance=ExtResource("1_6otxb")] collision_layer = 3 collision_mask = 5 script = ExtResource("2_625ti") blink_range = 75 acceleration = 92 deceleration = 46 max_speed = 92 mass = 250 [node name="Sprite2D" parent="." index="0"] texture = SubResource("AtlasTexture_4mjo1") [node name="CollisionPolygon2D" parent="." index="1"] polygon = PackedVector2Array(-23, -10, -17, -14, -3, -15, 21, -13, 22, -12, 22, 12, 21, 13, -3, 15, -17, 14, -23, 10) [node name="Health" parent="." index="2"] max_shield = 250 max_hull = 1000 [node name="HeathBar" parent="." index="3"] offset_top = 22.0 offset_bottom = 22.0 [node name="PlayerController" parent="." index="4" instance=ExtResource("3_4mjo1")] [node name="First" type="Node2D" parent="WeaponSlots" index="0"] position = Vector2(-2, 8) [node name="Second" type="Node2D" parent="WeaponSlots" index="1"] position = Vector2(-2, -8) [node name="BlinkTimer" type="Timer" parent="." index="6"] process_callback = 0 wait_time = 3.0 one_shot = true [node name="BlinkShadow" type="GPUParticles2D" parent="." index="7"] emitting = false amount = 2 texture = SubResource("AtlasTexture_34rhw") lifetime = 0.09999999999999999 one_shot = true process_material = SubResource("ParticleProcessMaterial_pjmi2") [connection signal="accelerate" from="PlayerController" to="." method="accelerate"] [connection signal="blink" from="PlayerController" to="." method="_blink"] [connection signal="shoot" from="PlayerController" to="." method="_on_player_controller_shoot"]